Interaction Design
- ThreadAde
- SearchLight
- Roo
Activities / Services
- Business Summit
- Citizen Speaks
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Visualizations
- Intolerant Circleville
- Sports and Crime
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Motion Capture
- RealTime Face
- Interactive Environment
Project Brief
- A real-time plugin developed for PhaseSpace Motion Capture Inc. Allows for realtime deformation of face mesh through active optical markers.
Project Duration
- 2 months / 2007
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Coding
- Autodesk MotionBuilder
- Open Reality SDK
- C++
Designing Software
I developed this plugin as a Technical Director for PhaseSpace Motion Capture Inc. The project intention was to create a robust real-time animation solution. The plugin is capable of producing videogame-production quality facial animation with minimal work. Special thanks to Greg D'Andrea for being my test subject.
Video Game Dialog
This video shows the real-time mapping of facial tracking onto a deformable mesh. Using only 16 points of reference, the software retargets to a reference face with over 50 control points.
This is one of the dialog lines from Eyelead Entertainment for their upcoming videogame. This video shows real-time deformations with no post processing.
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